• 2 Posts
  • 7 Comments
Joined 2 years ago
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Cake day: August 15th, 2024

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  • Let me explain where I’m coming from.

    When it comes to the old model, I liked the anime style it gave. Not just the general “anime” look — I mean that clean, consistent, almost retro-modern feel it had. Yeah, the new model still looks anime, but it’s way more detailed and painterly. That’s not bad — it’s actually gorgeous — but it doesn’t fit the style I’ve been using for a long time to make my characters.

    Here’s the two big problems:

    1. The new style doesn’t fit my flow. It’s like if you were animating a whole show in the Kill la Kill style and suddenly halfway through someone said,

    “Let’s switch to Fate/Zero style now.” Sure, both are anime. But they are totally different in tone, shading, energy, and presentation. You just don’t do that mid-project. That’s what the shift to the new model feels like — jarring.

    1. The consistency is gone. With the old model, I could generate 200 images, and while they weren’t identical, they were consistent enough that I could go,

    “Hmm… not quite… not quite… ooh, that one’s perfect.” Each one felt like a variant of the same person, and that made it easy and fun to find the right frame, pose, or mood.

    But with the new model? Forget it. Every image feels like a completely different character. It’s like I’m suddenly in a different anime entirely. That makes it impossible to build a scene, comic, or reference set like I used to.

    So yeah — I’m not bashing the new model. It’s beautiful. But it’s like being forced to paint with oil when I just want to use clean inks. All I’m asking is: Give us the option to choose the model that fits the style we built everything around.

    That’s all.


  • I hear you — but we’re talking about different goals here.

    You’re focusing on raw output quality, and I get that. Yes, the new model (like Flux or SDXL) does look cleaner, more polished, and overall more modern. If your goal is one-off images or artistic flair, I totally understand preferring it.

    But for people like me — who use these models to create consistent characters across batches for things like comics, visual novels, or storyboarding — the older model had a huge advantage: it stayed consistent.

    It wasn’t about the exact prompt. It was about how the results felt connected, like they were from the same world, same artist, same character — with minor differences, not total redesigns every time.

    Right now, I’m using the same prompt and seed structure I used before, and I’m getting characters that vary a lot — even with careful tuning. That’s the core of what I’m missing.

    Also, saying “wait for training” is fine, but why should we have to wait at all when we already had something that worked? Why not offer both options — the new polished one and the old consistent one?

    So no hard feelings, but I’m not “absolutely wrong” just because our use cases are different. I’m just asking for a choice, not a replacement.


  • I understand what you’re saying, but that’s not the point. Let me explain properly.

    Yes, if I write something like “a guy in a blue jumper, red jeans, and purple hair wearing dark sunglasses,” I get that the new model will try to follow that. That’s not the issue.

    The issue isn’t about what the prompt says — it’s about how the characters come out.

    With the old model, when I created characters using the same prompt across multiple generations, I got images that looked like the same character every time — same face, same style, same feeling, with only small variations. That’s what I loved. That consistency mattered. I could trust it. It made character creation easy, fun, and powerful for storytelling.

    Now with the new model, I use the exact same prompts, same settings, and even the same seed structure — and yet the results look completely different. The style shifts, the faces change, and it feels like I’m getting a new person each time. Even the framing is inconsistent — for example, the old model would show the full torso, while the new one sometimes crops too close, like it’s focusing only on the top half.

    Sure, I’ll admit: the new model is prettier. It’s technically cleaner, with sharper rendering and fewer artifacts. But that doesn’t mean it’s better for everyone. For me, the old model’s simplicity and reliability made it far more useful.

    I’m not saying throw out the new model. I’m saying: give us the option to choose. Let those of us who found value in the old system keep using what worked for us.

    This isn’t about resisting change. It’s about not losing something that genuinely helped creative people get consistent, dependable results — especially for things like comics, visual novels, or animation projects.

    Please don’t dismiss this as just a prompting issue. It’s a model behavior issue. And I really hope the devs take this feedback seriously.