Data scientist, video game analyst, astronomer, and Pathfinder 2e player/GM from Halifax, Nova Scotia.

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Joined 9 个月前
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Cake day: 2025年2月28日

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  • I’m not going to lie: I purposefully chose not to talk about baserunning, because the baserunning that everyone wants to talk about right now is IKF’s in the 9th, and I don’t think there’s any issue with what he did there. He could have taken a slightly longer leadoff. He could have tried running through the plate (though, I’m not at all convinced that sliding is actually slower, since you still need to get your foot down on the plate, not just over it, and there isn’t strong evidence that running through is faster). But these were not mental mistakes, they were hedges that didn’t pay off.

    Bo, Springer, and possibly Barger (it’s not clear to me whether Kike faked Barger out by starting deeper in the field and inching in or not) made some incredibly embarrassing mental mistakes on the bases, but IKF’s been getting all of the hate, and I don’t think he deserves it.











  • One of my favourite parts about Pathfinder 2e is that items – magic or otherwise – are leveled. I can hand out Level 6 weapons to Level 2 characters, and they will feel absolutely legendary.

    Until about Level 5, where they start to feel really good.

    Until Level 8, where they just feel OK.

    This means, yes, I can take the effort to rebalance fights to account for the party’s toys, or I can just let them feel like fucking bosses for a few levels, and the challenges they take on catch up to them.




  • A significant part of the culture that has formed around 5e is about “having it all”. And usually by ignoring the (admittedly weak) rules that do exist, rather than exploiting actual gaps. So, you can frankenstein together a caster that has martial proficiency in armour (or even melee weapons), with the only compromise being your capstone abilities (which often are very expendable). And then you can metagame away your shitty social abilities by “roleplaying”.

    I’m not going to defend 5e – I genuinely think it’s a poorly made game, and place the blame for that entirely on the execuitives – but the reason why so many people refuse to try something else is because they like the exploits that they believe exist, even though they are totally socially constructed.



  • I work in gaming, and I can say with some confidence that, at least at the big publishers, it doesn’t actually work this way. The C-suite, in particular, isn’t talking to developers at all, and aren’t making decisions about products beyond which IPs that they have in their catalogue that they want to put a bunch of money into.

    Where the problem is is in the marketing and editorial departments. Most of the big publishers have a department whose job it is is to assess whether unannounced games in development have a viable market, and how to better appeal to that market. The problem is, the people in those deparments don’t use anything but what’s trending right now to determine this, and so you get studios being told that their current game a) should be shoehorned into franchise X or Y, and b) should adopt this mechanic, tone, or aesthetic that doesn’t really fit with the core idea, amd that will be dated by the time the game launches in 2 years.

    These are deeply conservative, risk-averse departments, and they gatekeep all of the major development and launch milestones.