

Ultimately the EGS has shown 12% is not profitable, a lower cut would be nice for smaller devs but I don’t see why Valve would when every other platform of Steam’s size also takes 30%.


Ultimately the EGS has shown 12% is not profitable, a lower cut would be nice for smaller devs but I don’t see why Valve would when every other platform of Steam’s size also takes 30%.


How they managed to spend billions on a store/launcher, without bothering to make it a good experience is kinda of impressive.
It’s entirely for Fortnite, they bought entire studios like Harmonix and turned them into Fortnite game mode developers.


They’re fully owned by the publisher Nexon.


extra currency to make kids spend more with 100 gems short of your next purchase.
Valve doesn’t do that in their games though?


Does Valve refuse to allow third party stores to sell Steam codes like PlayStation is doing here?


In the US maybe, $100k is several years wages in many countries.


The profit line being stable isn’t good enough, the line must go up, forever.


Small, unique games suitable for a more casual player base made with a lower budget release on Steam every day, isn’t that also a saturated market?


Idk if they had the time or money to quietly release it and ramp up over time, Tencent was likely asking where’s their return on investment after years of funding and live service games kind of depend entirely on launch success to springboard future development.


Marathon seems pretty good imo, it’s problem is it’s trying to be a more hardcore extraction shooter than the ones that already exist which is gonna make it too niche to sustain a large US-based studio like Bungie.


Eh, even if PC/component sales drop to zero, PC will still be the biggest platform with hundreds of millions of active users.


So you paid for them on PS5 but pirated them on PC? Great job telling Sony you don’t want PC versions.


The HDMI forum is made up of those TV manufacturers, so I doubt they’d help push an open standard that’d earn them less.


How is sending someone a file gonna help me access their games?


Can you use Heroic with multiple accounts? Because if not that’s meaningless.


See that’s kind of my point, when we’re on the 100th “oh just use this other external service/software”, most users (myself included) are just going to stick to the simple solution that just works.
Being able to just access family and friends games straight from my library without wasting all that time having to ask beforehand, manual downloads and file management/transfers and lack of cloud saves like it’s still the 90s is worth whatever moral cost you associate with using a piece of proprietary software.


It’s interesting how people ascribe a game or series’ failure to whenever they became disinterested in it. Saints Row 3 and 4 were the best selling games on the franchise.


For most people, that’s not the case if the alternative solution is worse or less convenient.
Every piece of free software that has ever attained some level of mainstream success and popularity has done so by offering a better product, not something worse with the excuse of “well at least we’re not proprietary”.
I think the big difference is Valve isn’t really in control of many of the projects they’re funding, they’re mostly just bringing in existing maintainers as contractors and letting them work on what they want.
Chromium on the other hand has always been something Google has explicitly been in direct control of.