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Cake day: July 23rd, 2023

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  • I’ve only spent a little bit of time on godot-rust myself, but from what I hear you have to use some sort of third-party library to help out. I’ve heard gd-rehearse might be what you’re looking for, but never got it working myself (though I didn’t try very hard).

    I’ve resorted to mostly using gdscript, and in rust just making my structures normal rust structs which I can unit test, just adding thin wrappers which use Gd which call into my standard tested rust code. As long as what you’re testing doesn’t touch Gd it seems to be testable in the normal way without crashing, using #[test]… but I admit it’s not ideal

    Edit: there’s a godot-rust discord linked from their main docs page which is much more active than this place could be, you might get a better answer there