• 40 Posts
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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I think that, if this question is in good faith, this might be the right time for you to tell us what you think the process is for transitioning. What the steps are, how long you’re legally required to wait between steps, what paperwork and doctor’s visits are required for which step, which step is a “point of no return”, that kind of thing.

    We don’t know what level your knowledge is at and it’s hard to educate someone who is not brave enough to put themselves out there to be corrected.

    On the other hand if you don’t want to learn today and you just want to feel empowered in your hate, I think Twitter is great for that kind of thing


  • I think the best way to put it is that a leftist is someone who believes that workers should own the wealth that they create, while a liberal is someone believes in “socially progressive causes” without examining the underlying systems that bring about the necessity of “socially progressive causes”.

    For example, a liberal would want more woman CEOs, while a leftist would want to get rid of CEOs.














  • Employers would ultimately see it as not their mess, not their problem. They already pay the minimum wage they legally can, if they wanred to pay their employees a living wage then they would already be doing so. They know that they will lose their current experienced servers, but they also know that there will always be desperate workers who have no choice but to accept the crumbs that are offered.


    • Story

    The story is currently unfinished, so I can’t comment on its entirety, but I’m enjoying the themes and choices they’ve made so far. It’s based on fantasy-inspired time travel and visiting the same areas in different eras of time, similar to Crono Trigger. You meet some characters at multiple points in their life, sometimes changing from friend to foe or vice versa. Finally, the endgame mechanic involves exploring alternate timelines where key events in the history of the world had a different outcome (for example, one timeline explores what would have happened if the gods had failed in their quest to exterminate the dragons).

    • Music

    The music is immersive and calm when it needs to be, and engaging and dramatic when it needs to be. Ultimately, I felt like it wasn’t anything to write home about when I turned it off in favor of my own playlists a few years ago, but the composer has had nothing but time to refine their craft and I wouldn’t be surprised if they update the soundtrack for 1.0.

    • Environment/World Building/Mobs

    I feel like they knocked it out of the park on this one. Enemies in the Ancient Era are primal and wild, the Divine Era is regal and civilized but barbaric underneath, the Immortal Era is appropriately gory and dreary but filled with loving people who still have hope, and the Ruined Era is consumed by darkness and it really shows in the enemy design. The giant reptiles you fight in one era may get resurrected to fight against you in the next; wild scorpions will have glittering gems appear in their carapaces as you near a treasure trove, cultists will grow more mutated as their exposure to their deity grows, and more. Side quests have you time-traveling from era to era to complete objectives in creative ways, and there are even ways to skip parts of the campaign by exploring and completing dungeons, for when you’re leveling alts.

    • NPCs:

    Most town NPCs rarely elevate themselves beyond exposition dumps, although there are some memorable moments; but the characters that travel with you or fight against you are great and charismatic. I like one of the characters enough that I’m legitimately upset that they die, and I hope we’re able to save them at some point in the future (or should I say, some point in the past?). Sadly, the main vendor that you use in the endgame is kinda dull and flat and is definitely no Deckard Cain, but that’s honestly the kind of feedback that the devs would appreciate and find a way to apply to the game.

    • Loot:

    Uniques and Set Items have descriptions that build out the world or tell you more about the person who originally used them, kinda like dark souls. Normal/magic/rare/exalted items don’t have descriptions and are based on a prefix/suffix system, and unique items can potentially drop with 1-4 Legendary Potential, a stat that allows it to inherit a number of affixes from an exalted item equal to its Legendary Potential. They are also implementing two different approaches to loot by adding mutually exclusive Item Factions to the in-game world-- the Circle of Fortune will increase item drops and add mini-quests to further increase drop rates for specific items similar to Prophecies and Atlas Memories from PoE; while the Merchants Guild will let players trade increasingly powerful items with each other, either in person or through a bazaar (although there will be limited options to trade items with friends regardless of which faction you choose to join, if you spend time together in game)


  • Last Epoch is a phenomenal game and was worth every penny years ago–I’m incredibly excited for the 1.0 release. It’s got just the right amount of build complexity–if making a Path of Exile build from scratch takes a PhD, then doing it in Last Epoch would be like community college (although there’s definitely differences in complexity from class to class).

    The developers (Eleventh Hour Games) offer regional pricing, so non-Americans aren’t priced out of the game, and although servers for online play will be available based on a cost vs demand basis, it is possible to play the game 100% offline.

    If anyone has any questions about the game, let me know!



  • I understand what you’re saying, and what you’re saying is only concerned with individuals, not systems.

    What I’m saying is that regardless of how many individual people turn that job down, the job listing at that wage will still exist. Eventually, someone who is down on their luck will become desperate enough to take it because they don’t have any other options left.

    They could be homeless people trying to afford the deposit on an apartment, or single dads trying to pay for field trips for their kids, or ex-cons locked out of conventional employment trying desperately to earn an honest living, or college students trying to buy one used textbook, or even uneducated twenty-somethings trying to build work history so they can stop working for tips.

    All of those desperate people, the people who have no choice but to tolerate the wage that you have too much self-respect to accept–they deserve nice things too. Their boss is a greedy, insufferable bastard who is willing to pay them the minimum that he is legally required to. If he could pay his employees less, he would do it in a heartbeat. By refusing to tip, you are climbing in to the same boat he’s in, no matter what ideology you shout as you clamber over the gunwales.



  • [email protected] typed up the perfect response to this in another thread, let me copypasta their comment for you:

    you are proposing that if we all stop tipping, companies will be motivated to pay their workers; you are correct, this is what would happen if we all stopped tipping at the same time.

    this process is known as collective action. it is incredibly important to remember that collective action only works when it actually happens. in other words, your individual action of not tipping your waiter is ONLY beneficial to your waiter if you can make sure one else tips either.

    do you have this power? (i think you don’t; if you do i beg of you to exercise it lol.)

    now consider who actually holds the power here. at any point, your restaurant’s owner could institute a no-tip policy, thereby ensuring that no one has to tip, ever. several restaurants already have done this, and it works. now, you might (correctly) note that this may gives an unfair advantage to other competing restaurants who do not implement no-tip policy. this is where local and regional policy can come in to help coordinate transitioning to a more helpful model of compensating employees.

    so there’s kind of this imbalance, where yeah technically it’s possible for us as eaters of food to “fix” the tipping problem, but its way way easier for the people in charge (whether that’s government or owners) to fix it, because they have the power of coordination on their side.

    tldr, tip your waiters and advocate for anti-tipping policies if you want to maximize long term benefits for everyone.



  • Socialist theory is great, but material conditions don’t care about our ideologies :) I use Marxism and socialism to help myself understand why I feel so alienated and to help fight those feelings, but I still understand that every worker in America lives as an exploited laborer under capitalism. I’m not wealthy or politically powerful or willing to use violence to enforce my views, so my praxis must be aimed at helping the little people until we have enough of a leftist coalition to take on the bigger issues.

    Essentially, I’m not big enough to change the world for the better all on my own, but I can change the parts of it that I can reach out and touch with my hands, so why shouldn’t I?


  • Please don’t put words in my mouth. When did I ever say 50%? Someone else botched their math and got to that number, and I even took the time to explain why their math was wrong. I have only told others to “tip generously”, to always include a tip in their budget while dining out, and in your specific case to tip more than 15%. Even in the offhand example I gave that you think is so insane and stupid, it only comes out to a 33% tip. The people who do the lion’s share of the actual labor deserve the lion’s share of the profits, and there’s nothing insane or stupid about that.