

It sounds like they think the movie is good, it just took too much money to make given it’s lack of appeal to a wide audience. I think that makes sense.


It sounds like they think the movie is good, it just took too much money to make given it’s lack of appeal to a wide audience. I think that makes sense.


Sorry, my original comment is a bit accusatory. I did not mean to say you (specifically) are the problem. I intended to say that more level-headed Christians are not what you see portrayed in media because it’s the absolute psychos that are in positions of power, so that’s what you (general) see in the media.


Persecution complex
I would never claim to be persecuted, but you specifically seem to paint with a broad brush.


Where are the outraged Christians trying to take their religion back?
There is nothing to “take back.” True followers of Christ see through these extremists in government as easily as they see through a some snake-worshipping Christian cult. Christians have always known there will be many that will pervert the truth, so they are not surprised. The problem is people like you just assume they are sitting around endorsing this behavior the media makes it seem all Chritians endorse this behavior, but the challenge is the same as always: true Christians do not have the wealth and power to control political/religious messaging around the world. It kind of goes against some key points in their theology.


I suppose it depends on your definition of open world, but areas are basically only connected through the hub world, i.e. the castle area. There is virtually nothing to do in the world other than fight the colossi. It’s a great game, and certainly influential in its own right. However for better or for worse, I don’t really think it fits the mold of a modern open world game, and that’s specifically what BotW reimagined.


I mean, the similarities kind of begin and end with a character that can climb, use a sword, and ride a horse. SotC isn’t even open-world.


Thank you for the clarification. Very cool project!


I’m not really an OS guy, so forgive me if this question has an obvious answer. When a thread migrates, it keeps its stack and register, thus any data contained within this can be used in the destination process (correct me if I’m wrong). Thus sending a message could be as simple as migrating a thread and having that thread copy data from its registers or stack memory to the current process’s memory space. However, how does the thread find process-specific addresses and handles (e.g. a mutex)? For example, I’m picturing a scenario where you are implementing an MPI library and want to use thread migration to send (small) messages from one local process to another. The thread orchestrating the send simply loads the data from memory and migrates, but how will it know where to store the data to? Would there need to be a data structure stored in a fix offset in memory that contains the destination address of the receiving process?
come up withregurgitate the best one-liner


You give two weeks so you leave on good terms, not because you have to. Have you never needed a referral for a job?


They’re not. Even though I really enjoyed living in the Bay Area, I’m not blind to how dystopian it can feel. Just hang in the Tenderloin. Or if you really want something eye-opening, shoot on over to Oakland. The area is still great, but it’s a poor value when you consider it has the mkst expensive CoL in the country. I’d love to see the area get itself a little more together.
Edit: though the other commenter is right. Castro street has nothing to do with the TL


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I think you have it backwards. Coding games is complicated, and that’s why AI can’t be used to code them effectively.
I’ve been playing Sekiro lately. While it’s not generally on the top of “immersive games” lists, I find it immersive because of how cool the gameplay makes you feel. When you are just completely focused on timing each parry and reading the attacks of your enemy, it makes me feel like I’m actually in the game doing these feats. Combine that with the fact there are few cutscenes and little dialogue, and I’d say it feels pretty immersive.


It’s also the basis for a popular hardwaregeneration language, chisel. No clue why they chose it
You might need to add sudo, OP
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I don’t think engineers need encouragement to be cynical. More often engineers need to lighten up.


Not exactly easy to immigrate to, as you can see from the comment about CRS scores
I’m going to go against the grain and point out that these types of people generally live in areas where there are very few foreigners. The closest country with Spanish as their native language is Mexico. Given the lack of diverse exposure to people of different backgrounds, you can see whymany might default to Spanish speakers = Mexicans. That said, they are also likely to be undereducated as well…