• jjjalljs@ttrpg.network
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    2 years ago

    I feel like most people who hate on 4e didn’t play it much, but enjoy feeling like they’re part of the group.

  • A_Union_of_Kobolds@lemmy.world
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    2 years ago

    There were some neat ideas in 4th at least.

    I look at editions as toolboxes to draw from in my own game, and 4th had a few good tools to it. The forest might have been unwanted, but there were some pretty trees.

    • Pennomi@lemmy.world
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      2 years ago

      Man, I still think 4e’s at-will / encounter / daily powers were an interesting idea that made non-magical classes more fun to play, balance issues aside. People complained that it made the classes too samey, (which is a valid criticism). But damn, I want cool, once per day fighter abilities on par with a spell.

      I also thought that the progression of class -> paragon path -> epic destiny was badass and really enhanced the storytelling aspect of a character.

      • MindTraveller@lemmy.ca
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        2 years ago

        People complained it was too much like a video game, because it used actually good game design principles.

    • TheMinions@lemmy.world
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      2 years ago

      I still like minions as a concept. Dinky little guys that have 1 HP but if ignored will still do a decent amount of damage?

      Yeah it’s good stuff. Still rewards people for splitting fire too so suddenly it’s fine to attack zombie ABC even if your ally has already damaged zombie XYZ.

  • Lung@lemmy.world
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    2 years ago

    I learned Adv and then got too lazy to ever upgrade my knowledge and books, so I still play that (with feats)

    I kinda like super slow leveling. Less fucking around with books and more RP, magic items more impactful, every step up feels more special. But then ofc you’re still level three 8 games in