• moakley@lemmy.world
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    3 天前

    I’m all for easy difficulty options in games, but I’m never, ever going to use them. I just can’t motivate myself to play if I’m not accomplishing something.

    • paultimate14@lemmy.world
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      3 天前

      Do you feel like you’re accomplishing something by playing a difficult game?

      Personally I do not, and that’s fine. I play games to take a break from accomplishing things.

      • Karjalan@lemmy.world
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        3 天前

        This is the thing, everyone is different. What is difficult for some, will be easy for others, and it will even flip for the same people on different games.

        The best option is having a wide array of difficulty options. In stone games I get bored of it’s too easy, in others I get bored of it’s too hard.

        I tend to err on ‘normal’ to ‘slightly more difficult than normal’. But some games I don’t want difficulty at all because I’m there for the ride.

      • moakley@lemmy.world
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        3 天前

        Absolutely, yes. Good video games have a reward structure that real life is lacking.

          • moakley@lemmy.world
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            3 天前

            Well that’s not true either. I mean sometimes, sure, but in general if you know what you want and you work towards it, you can accomplish things and be rewarded.

              • moakley@lemmy.world
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                2 天前

                It’s still the world. Most of us still have the power to change our circumstances.

                Are humans better off than we were 20 years ago? In many ways no, in some ways yes.

                Are humans better off than we were for 99.99% of human history? Yes, without qualification.

      • prole@lemmy.blahaj.zone
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        2 天前

        I didn’t understand it personally, until I played and beat Sekiro. It is honestly a feeling like no other.

        • paultimate14@lemmy.world
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          2 天前

          I keep on getting told this by people, especially fans of FeomSoft and soulslikes.

          I figured I’d take a crack at them this year, and also Bloodborne is my boyfriend’s favorite game, so I played it. And that feeling that everyone describes about the satisfaction and accomplishment… Never happened. I beat the bosses and was just like… Okay, on to the next one then I guess. I did have a much better time playing through co-op with him, but I still wouldn’t say I felt accomplished by it.

          • prole@lemmy.blahaj.zone
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            2 天前

            Yeah they’re not for everyone.

            I don’t really like tower defense games, but I would never dream about trying to tell devs that they’re doing it wrong because I don’t like how they do it. I just don’t play them.

            • paultimate14@lemmy.world
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              2 天前

              Well… You totally can. I like towerr defense games too, but I’ve never played one that I would call perfect. Even my favorite games I could dig deep and give design notes on. Where it’s feasible a lot of games have mods or hacks. A lot of people like Pokemon romhacks more than actual games. I put hundreds of hours into Civ 6 starting vanilla, but mods can fix a lot of the little inconveniences and add new content to the game. I think I’m in the minority of Skyrim players who prefers to keep it vanilla- most people mod the hell out of it.

              Bloodborne was still fun, especially on subsequent runs and with co-op. I think it would be a way better game overall if they designed any sort of real onboarding experience. A training dummy in the hunter’s dream, maybe the ability to try out different weapons there before investing resources into them. Using better language (shooting someone is not a “parry”, and why does the axe do blunt damage while the hammer does piercing damage?). An actual goddamn map. A journal system to keep track of what you’ve done in the game so it’s easier to pick up again 3 months later. Clear item descriptions that include numbers. Explanations for what the stats actually do. None of this is what I would call “difficulty”, and once you gain the initial knowledge and experience these problems aren’t as big of a deal, but it does make the game a lot less accessible for new players.

              And I question how much value their absence really adds to the players who do stick around to push through and get that experience. It seems like more of a marketing gimmick to be “different” and foment an elitist, hipster-esque fan base. Or maybe it’s a question allocating of the development resources. It’s a shame because there’s a lot of great design too, it’s just hidden behind these frustrating problems that the rest of the industry solved decades ago.

              If I wasn’t motivated to play it for my boyfriend I would have just dropped it early on. I don’t feel like I accomplished anything by suffering through that frustration, I just feel annoyed that I had to deal with these problems I feel like I should not have existed in a 2015 game.

    • Honytawk@lemmy.zip
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      3 天前

      So you never watch movies because there you also don’t accomplish anything?

      • ulterno@programming.dev
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        3 天前

        So I remember once “playing” a visual novel.
        Over the period of ~10 hrs of reading (maybe ~ 4 hrs for a normal-speed reader), there was exactly 1 (one) point, where I had a choice to make.
        The rest was just clicking “next”.

        That could have been a PDF (or 4, because there were 4 options in the choice) instead of a Windows executable.


        Then there is this thing in scripted events, that some of the high budget games are guilty of.
        It’s stuff like press button to open door or sth, where you are essentially stuck in place with nothing else to do other than press the button and whatever action is done, doesn’t end up increasing immersion in the least, because it is just like a cut-scene getting paused in between, just to say, ‘press button to continue watching the cut-scene’.

      • moakley@lemmy.world
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        3 天前

        I watch movies with my wife or my kids, but I very rarely watch a movie alone. I’d rather play games most of the time.

    • daniskarma@lemmy.dbzer0.com
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      2 天前

      I recently played the new silent hill and I didn’t hesitate to put combat difficulty on easy, it was a matter of my own health at that point.

      I could endure a horror story, but the stress of getting beaten up and having to run away from grotesque monsters while trying to solve cryptic puzzles was too much for me.

    • samus12345@sh.itjust.works
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      3 天前

      For me, good story and/or fun gameplay is the accomplishment, whether it’s difficult or not. If it’s too difficult, I just won’t bother. I don’t have time for that.

    • silasmariner@programming.dev
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      3 天前

      As a fan of logic puzzle games (Baba is you being imo the best of these) difficulty levels are a foreign concept ;)