The second official patch for Hollow Knight: Silksong has gone public, and will significantly nerf every boss you’ve already beaten.

“We heard the complaints from the players and implemented an intuitive difficulty scaling script into the code,” said Brad Caneflower of Team Cherry. “Once you beat the boss on the difficulty we set, you will have intuitive knowledge of its attack patterns and phases, making the next attempt far easier in retrospect.”

These complaints of high difficulty came only hours after the game’s official release. Many took to social media to voice their frustration over simple early game bosses.

“These cheeky cunts didn’t even get past Act 1, a glorified tutorial, before complaining it was too hard,” said Team Cherry CEO Ari Gibson. “So we listened and patched in a new type of experience system in the game called ‘getting good.’ It’s an ingenious way of fighting, dying, and learning used by some of the oldest video games ever created.” […]