• Nazo@urusai.social
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      7 months ago

      @Auster1 @isthereanydeal You know, my impression is that the people doing this are mostly people who did not live in such times. They’re going for an aesthetic that predates their own lives.

      Maybe it represents such a thing to them in some way, but I think rather they think it’s some kind of artistic or neat thing in their eyes. I just wish they gave us end users more actual choice in the matter.

      • IsThereAnyDeal@mastodon.socialOP
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        7 months ago

        @nazokiyoubinbou
        As someone that also lived thru that era, I agree we didn’t like it then and were happy to see it fixed. It does seem to be mostly enjoyed by people that didn’t have it when it was the default.

        100% give me a toggle or slider in settings plzkthx. Then everyone is happy. :)

        • Nazo@urusai.social
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          7 months ago

          @[email protected] Exactly!

          If they like the aesthetic, ok, that’s their business. I’m sure many people do, though I can’t, for the life of me, understand why. But… let us choose?

          Internal resolution can be adjusted. Heck, that’s basically a thing in modern games anyway thanks to this FSR/DLSS crap (yeah, not a fan. I want native rendering.) If they want a 320x200 DOS era or PS1 looking game, that can be in there. Wobbly, textures with dithering is also being done via effects (shaders most likely.) That can be switched off easily and save the GPU some processing resources anyway. Even if the textures are flatter without the PS1-style dithering, I’d rather the visual clarity.

          We aren’t playing games on cheap 17" CRTs anymore. Let us enjoy that.

  • Nazo@urusai.social
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    7 months ago

    @[email protected] I grew up in that era. No. They’re not. I was glad to be rid of that. And it’s not great on the eyes today.

    But forget the wobbly textures. What’s driving me insane is people using insanely low resolutions. I was driven since I first got a computer to always try to get things looking sharper and clearer with more detail. It was hard back then! Now I’m watching a trend where all that is being thrown away. And the thing is, we viewed those blocky 256x224 games on a television that interpolated the image in ways that still can’t be quite replicated exactly with the most complex modern algorithms (because it was analog, not because it was complicated.) And we were still glad to see more resolution and visual quality finally come about and interpolation reduced.