My understanding is that running on game consoles can’t be officially supported, because they can’t integrate the necessary proprietary code into the engine while keeping it open source.
They can’t distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.
To be fair, the only reason Godot can’t port to consoles as easily as Unity is for licensing reasons. Console manufacturers don’t want their console build code released as open-source under MIT like Godot is, so that’s all relegated to third-party services/plugins
and there’s many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.
The one is even made by the devs and returns its profits to development
godot runs everywhere, webgl, webgpu, android, ios, linux, macos, windows, gaem consoles
My understanding is that running on game consoles can’t be officially supported, because they can’t integrate the necessary proprietary code into the engine while keeping it open source.
They can’t distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.
yeah plugins are needed, but the engine core is extremely portable
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To be fair, the only reason Godot can’t port to consoles as easily as Unity is for licensing reasons. Console manufacturers don’t want their console build code released as open-source under MIT like Godot is, so that’s all relegated to third-party services/plugins
and there’s many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.
The one is even made by the devs and returns its profits to development