

since coding a whole game in assembly indicates deep understanding of what you’re doing, whereas the problem with vibe coding is that it requires only the shallowest understanding.
Yes, that was indeed my point. That and being, who else really can understand the assembly coded game, compared to who can understand the AI written vibe coded app. The Dev who wrote it in assembly certainly understands it and a lot. The person who vibe coded an app…probably doesn’t understand most of it.














I hate that especially on github and reddit. I don’t want your half asssed shitty implementation of code search with difference hot keys to do what I expect it to do.