

Supports for some plastic led strips, to mount them to the wall.


Supports for some plastic led strips, to mount them to the wall.


Of course you could. In most editions there is the alternative silk rope that weighs a lot less but costs more.
Working with the rules and your gm you could also make/buy magical rope that does what you say. Or a bag that infinitely spews out rope. Or something similar.
It is not like carrying weights is that big of an issue in most games.


Looking at the strength of climbing gear this source indicates a modern climbing rope holds around 5500lbf.
From The Engineering Toolbox , manila hemp rope that can hold around that weight should be between 3/4 in and 13/16 in, or for the other europeans between 18 and 20mm.
This corresponds to a weight between 0.159 and 0.186 lbm/ft. For 50ft that is between 8lb and 9.3lb.
I say that 10lb is close enough.


I hate that there is not a good alternative to InDesign that works on linux.
If only the Affinity suit were to work on linux, even just with wine, I would be alright with the fact that it still is proprietary software. It was somehow able to replace my whole Ph/Ai/Id workflow but it is till keeping me from trying to switch to the penguin.


FreeCAD is getting better but it would really benefit for a big improvement in stability and UX


A decent alternative to Adobe InDesign or Affinity Publisher
I’m still learning Rust coming from Python and R and honestly point 2 and 3 are not even that bad. Sure I have been bashing my head against some corners, and the lack of OOP was somewhat unexpected, but imho the language really helps you think about what you are doing.
I seriously doubt changing language would impact a senior that much…
I agree but with a caveat: openscad still requires people to understand code. It is still. A whole new skillset that not everyone is going to want to learn.
I agree on freecad! Version 1.0 made it a lot more usable. I moved away from F360 some time ago and now that freecad is more useful it has comfortably replaced 90% of my workflow. It is still a bit clunky, but can get you there.
The PHB mimic is starving


The average hobbit supposed to be fit.
Some would describe them as plump. Personally I think spherical is the better term


The setting is my own. As for the game, we are trying Shadow of the Weird Wizard.


I have been building a desert city for a ttrpg adventure. If I were to have more time I would have loved to be able to do some illustrations and maps as well, but I had to focus first on people, places, and politics. Anyway, it’s getting along quite nicely. An orchard in the desert that has become an important commercial route because it has water. The desert is in the rain shadow of a mountain chain and the city is just at the base on the dry side.
I didn’t expect it to be that expensive
Am I missing something? Isn’t the current version 4.3?


I’ve had a wired G502 since 6-8 years so far and it’s holding up like a champ. The functionality is excellent, even if logitech software have given me some issues sometimes. It’s still great. I especially love having a readily accessible modifier key.


Have you seen the film Gattaca? It somewhat explores the theme of DNA as identifier — as well as some interesting associated themes.
The hashing idea works fine imo. However, depending on how advanced or "primitive* the technology would be, it could be pretty trivial to impersonate another person if the only id used is the DNA sequence. A sample of tissue is not dead, and it’s — I don’t want to say trivial but — not that hard to culture it and keep the cells alive.
With our current tech it’s possible to build layers of lab grown skin from the cells of a patient for transplants.
Of course, this may not be a problem for world building. It could be an element intrinsic in it. After all people do steal identities. Or the tech could go deeper and use more information on the individual: DNA, the microbiote, neural patterns, blood vessel, fingerprints, all together.
I think in the end depends also on the tone of the fiction.
I think a bullet may even be faster than a wizard casting protego.
They could go for more double A games. Still more budget than indies, not as risky or innovative, but not as big of an investment as AAA. Studios could work on new IPs in shorter cycles and smaller games, and eventually release big AAA sequels to the successful ones.